// Created by Crowbar 0.71
====== File Size ======
	864,725
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,103 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,104 - 4,275 theMdlFileData.theBones 13
	4,276 - 6,483 theMdlFileData.theAttachments 24
	6,484 - 6,495 theMdlFileData.theHitboxSets 1
	6,496 - 6,511 [ERROR] Unread bytes (non-zero) [ 07 04 09 05 06 02 03 00 0B 08 0C 0A 01 00 00 00 ]
	6,512 - 6,787 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	6,513 - 6,516 anAnimationDesc.anAnimation [@test] (unused empty data structure at the end of the list)
	6,517 - 6,519 anAnimationDesc.anAnimation [@test] alignment [ 1A 00 00 ]
	6,520 - 6,604 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,605 - 6,608 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,609 - 6,611 anAnimationDesc.anAnimation [@idle_seq] alignment [ 1A 00 00 ]
	6,612 - 6,696 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,697 - 6,700 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,701 - 6,703 anAnimationDesc.anAnimation [@attack_seq] alignment [ 1A 00 00 ]
	6,704 - 7,103 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,104 - 7,799 theMdlFileData.theSequenceDescs 3
	7,800 - 7,851 [test] aSeqDesc.theBoneWeights 13
	7,852 - 7,853 [test] aSeqDesc.theAnimDescIndexes 1
	7,854 - 7,855 [test] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,856 - 7,857 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	7,858 - 7,859 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,860 - 8,099 [attack_seq] aSeqDesc.theEvents 3
	8,100 - 8,101 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	8,102 - 8,103 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,104 - 8,183 theMdlFileData.theBodyParts 5
	8,184 - 8,331 aBodyPart.theModels 1
	8,332 - 8,627 aBodyPart.theModels 2
	8,628 - 8,923 aBodyPart.theModels 2
	8,924 - 9,219 aBodyPart.theModels 2
	9,220 - 9,515 aBodyPart.theModels 2
	9,516 - 9,747 aModel.theMeshes 2
	9,748 - 9,863 aModel.theMeshes 1
	9,864 - 9,979 aModel.theMeshes 1
	9,980 - 10,095 aModel.theMeshes 1
	10,096 - 10,211 aModel.theMeshes 1
	10,212 - 10,223 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	10,224 - 10,927 theMdlFileData.theTextures 16
	10,928 - 10,931 theMdlFileData.theTexturePaths 1
	10,932 - 11,219 theMdlFileData.theSkinFamilies 9
	11,220 - 11,273 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	11,274 - 11,275 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	11,276 - 13,011 [ERROR] Unread bytes (non-zero) [ 0D 00 00 00 40 00 00 00 74 00 00 00 A8 00 00 00 44 01 00 00 14 ... ]
	13,012 - 13,012 aSeqDesc.theActivityName = ""
	13,013 - 13,048 theNameCopy = "weapons\hemlock_br\w_hemlock_br.mdl"
	13,049 - 13,055 theSurfacePropName = "weapon"
	13,056 - 13,068 aBone.theName = "ja_c_propGun"
	13,069 - 13,080 aBone.theName = "weapon_bone"
	13,081 - 13,096 aBone.theName = "def_c_proscreen"
	13,097 - 13,114 aBone.theName = "ja_ads_attachment"
	13,115 - 13,125 aBone.theName = "def_c_acgs"
	13,126 - 13,136 aBone.theName = "def_c_base"
	13,137 - 13,146 aBone.theName = "def_c_cro"
	13,147 - 13,157 aBone.theName = "def_barrel"
	13,158 - 13,170 aBone.theName = "muzzle_flash"
	13,171 - 13,180 aBone.theName = "def_c_aog"
	13,181 - 13,186 aBone.theName = "shell"
	13,187 - 13,196 aBone.theName = "l_hand_ik"
	13,197 - 13,206 aBone.theName = "r_hand_ik"
	13,207 - 13,218 anAttachment.theName = "CAMERA_BASE"
	13,219 - 13,225 anAttachment.theName = "CAMERA"
	13,226 - 13,232 anAttachment.theName = "L_HAND"
	13,233 - 13,239 anAttachment.theName = "R_HAND"
	13,240 - 13,251 anAttachment.theName = "SWAY_ROTATE"
	13,252 - 13,270 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	13,271 - 13,274 anAttachment.theName = "aog"
	13,275 - 13,279 anAttachment.theName = "acgs"
	13,280 - 13,283 anAttachment.theName = "cro"
	13,284 - 13,293 anAttachment.theName = "AOG_FRONT"
	13,294 - 13,302 anAttachment.theName = "AOG_REAR"
	13,303 - 13,313 anAttachment.theName = "SCR_BL_AOG"
	13,314 - 13,324 anAttachment.theName = "SCR_TR_AOG"
	13,325 - 13,335 anAttachment.theName = "ACGS_FRONT"
	13,336 - 13,345 anAttachment.theName = "ACGS_REAR"
	13,346 - 13,357 anAttachment.theName = "SCR_BL_ACGS"
	13,358 - 13,369 anAttachment.theName = "SCR_TR_ACGS"
	13,370 - 13,379 anAttachment.theName = "CRO_FRONT"
	13,380 - 13,388 anAttachment.theName = "CRO_REAR"
	13,389 - 13,398 anAttachment.theName = "proscreen"
	13,399 - 13,406 aHitboxSet.theName = "default"
	13,407 - 13,412 anAnimationDesc.theName = @test
	13,413 - 13,422 anAnimationDesc.theName = @idle_seq
	13,423 - 13,434 anAnimationDesc.theName = @attack_seq
	13,435 - 13,439 aSeqDesc.theName = "test"
	13,440 - 13,448 aSeqDesc.theName = "idle_seq"
	13,449 - 13,460 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	13,461 - 13,471 aSeqDesc.theName = "attack_seq"
	13,472 - 13,493 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	13,494 - 13,516 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	13,517 - 13,529 aBodyPart.theName = "w_hemlock_br"
	13,530 - 13,539 aBodyPart.theName = "sight_aog"
	13,540 - 13,550 aBodyPart.theName = "sight_acgs"
	13,551 - 13,560 aBodyPart.theName = "sight_cro"
	13,561 - 13,601 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlock_br_acc"
	13,602 - 13,647 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlok_br_acc_prime"
	13,648 - 13,697 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlock_br_acc_prime_07"
	13,698 - 13,732 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br"
	13,733 - 13,774 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_skin31"
	13,775 - 13,818 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_01"
	13,819 - 13,862 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_02"
	13,863 - 13,906 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_03"
	13,907 - 13,950 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_04"
	13,951 - 13,994 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_05"
	13,995 - 14,038 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_06"
	14,039 - 14,082 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_07"
	14,083 - 14,119 aTexture.thePathFileName = "models\weapons\attachments\aog_sight"
	14,120 - 14,157 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	14,158 - 14,206 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	14,207 - 14,247 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	14,248 - 864,724 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 25 9F AE C8 D8 02 00 00 56 ... ]
	864,725 - 864,725 END OF FILE + 1 (File size)
========================
